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14.08.09

Óðîê Ducati 916

Óðîê ïî ìîäåëèðîâàíèþ, òåêñòóðèðîâàíèþ, ðåíäåðèíãó ìîòîöèêëà Ducati 916 â ïðîãðàìíå 3Ds Max.

Ìîäåëèðîâàíèå

Óðîê 1 Body (I)
• Placing the reference images in 3dsmax 5.
• Modeling with primitives: editable poly.
• Editable Splines. Redering options.
Óðîê 2 Body (II)
• Modeling techniques with editable poly and splines.
Óðîê 3 Suspension-Transmission
• Circular array.
• Boolean operations with splines.
Óðîê 4 Suspension-Transmission (II)
• Polygonal modeling techniques.
• "Mesh smooth" modifier.
Óðîê 5 Suspension-Transmission (III)
• Polygonal modeling: working with the rear damper.
Óðîê 6 Suspension-Transmission (IV)
• The brakes modeling.
• Align tool.
Óðîê 7 Suspension-Transmission (V)
• Final details for this area.
Óðîê 8 Motor
• Modeling with splines and primitives.
• "Slice plane" tool.
Óðîê 9 Motor (II)
• Working with extruded splines.
Óðîê 10 Motor (III)
• Modeling the exhaust.
• Advanced modeling techniques.
Óðîê 11 Motor (IV)
• Exhaust 2. Modeling with splines.
Óðîê 12 Motor (V)
• Booleans and polygonal modeling.
Óðîê 13 Back wheel (I)
• Polygonal modeling and mesh smooth modifier.
Óðîê 14 Back wheel (II)
• Polygonal modeling techniques.
Óðîê 15Back wheel (III)
• Polygonal modeling techniques.
• "Attach" tool.
Óðîê 16 Fork (I)
• Polygonal modeling: starting the fork.
Óðîê 17 Fork (II)
• Adding details.
• "Bevel" modifier.
Óðîê 18 Brakes (I)
• Advanced modeling with splines.
Óðîê 19Brakes (II)
• Final details. Copy from the frontal wheel.
Óðîê 20 Fuel tank (I)
• Advanced polygonal modeling techniques.
• "Symmetry" modifier.
Óðîê 21Fuel tank (I)
• Finishing the fuel tank.
Óðîê 22 Back cowl (I)
• Advanced polygonal modeling techniques.
Óðîê 23Back cowl (II)
• Advanced polygonal modeling techniques.
Óðîê 24Back cowl (III)
• Advanced polygonal modeling techniques.
• License plate modeling and other details.
Óðîê 25 Front fender
• Advanced polygonal modeling techniques.
Óðîê 26 Cowl (I)
• Advanced polygonal modeling techniques.
Óðîê 27 Cowl (II)
• Advanced polygonal modeling techniques.
Óðîê 28Cowl (III)
• Advanced polygonal modeling techniques.
Óðîê 29Cowl (IV)
• Advanced polygonal modeling techniques.
Óðîê 30 Cowl (V)
• Advanced polygonal modeling techniques.
Óðîê 31Cowl (VI)
• Advanced polygonal modeling techniques.
• Front cowl modeling.
Óðîê 32Cowl (VII)
• Advanced polygonal modeling techniques.
• Modeling with splines.
• "Surface" modifier
Óðîê 33Cowl (VIII)
• Advanced polygonal modeling techniques.
Óðîê 34Cowl (IX)
• Advanced polygonal modeling techniques.
Óðîê 35Cowl (X)
• Finishing the front cowl.
Óðîê 36 Accessories (I)
• Lights modeling.
• Control panel modeling.
Óðîê 37 Accessories (II)
• Polygonal modeling: Back mirrors.
• Finishing the 3D modeling.
Óðîê 38EXTRA: Texturing Óðîê (I)
Óðîê 39EXTRA: Texturing Óðîê (II)

Rendering

Óðîê 1 - Global Vision
Óðîê 2 - Irradiancy maps and secondary lights
Óðîê 3 - Inside illumination and ambient
Óðîê 4 - System and Materials window
Óðîê 5 - More about reflexions/refractions
Óðîê 6 - Reflexions/refractions by default
Óðîê 7 - Raytrace maps
Óðîê 8 - Auto-illumination and Caustics. VRay shadows
Óðîê 9 - Radiosity
Óðîê 10 - HDRI

Ññûëêè:

Rapidshare.com ññûëêà Ïàðîëü íà àðõèâ: 51render.com Àâòîð ìàòåðèàëà: 51render.com

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