Ìîäåëèðîâàíèå
Óðîê 1 | Body (I) • Placing the reference images in 3dsmax 5. • Modeling with primitives: editable poly. • Editable Splines. Redering options. |
Óðîê 2 | Body (II) • Modeling techniques with editable poly and splines. |
Óðîê 3 | Suspension-Transmission • Circular array. • Boolean operations with splines. |
Óðîê 4 | Suspension-Transmission (II) • Polygonal modeling techniques. • "Mesh smooth" modifier. |
Óðîê 5 | Suspension-Transmission (III) • Polygonal modeling: working with the rear damper. |
Óðîê 6 | Suspension-Transmission (IV) • The brakes modeling. • Align tool. |
Óðîê 7 | Suspension-Transmission (V) • Final details for this area. |
Óðîê 8 | Motor • Modeling with splines and primitives. • "Slice plane" tool. |
Óðîê 9 | Motor (II) • Working with extruded splines. |
Óðîê 10 | Motor (III) • Modeling the exhaust. • Advanced modeling techniques. |
Óðîê 11 | Motor (IV) • Exhaust 2. Modeling with splines. |
Óðîê 12 | Motor (V) • Booleans and polygonal modeling. |
Óðîê 13 | Back wheel (I) • Polygonal modeling and mesh smooth modifier. |
Óðîê 14 | Back wheel (II) • Polygonal modeling techniques. |
Óðîê 15 | Back wheel (III) • Polygonal modeling techniques. • "Attach" tool. |
Óðîê 16 | Fork (I) • Polygonal modeling: starting the fork. |
Óðîê 17 | Fork (II) • Adding details. • "Bevel" modifier. |
Óðîê 18 | Brakes (I) • Advanced modeling with splines. |
Óðîê 19 | Brakes (II) • Final details. Copy from the frontal wheel. |
Óðîê 20 | Fuel tank (I) • Advanced polygonal modeling techniques. • "Symmetry" modifier. |
Óðîê 21 | Fuel tank (I) • Finishing the fuel tank. |
Óðîê 22 | Back cowl (I) • Advanced polygonal modeling techniques. |
Óðîê 23 | Back cowl (II) • Advanced polygonal modeling techniques. |
Óðîê 24 | Back cowl (III) • Advanced polygonal modeling techniques. • License plate modeling and other details. |
Óðîê 25 | Front fender • Advanced polygonal modeling techniques. |
Óðîê 26 | Cowl (I) • Advanced polygonal modeling techniques. |
Óðîê 27 | Cowl (II) • Advanced polygonal modeling techniques. |
Óðîê 28 | Cowl (III) • Advanced polygonal modeling techniques. |
Óðîê 29 | Cowl (IV) • Advanced polygonal modeling techniques. |
Óðîê 30 | Cowl (V) • Advanced polygonal modeling techniques. |
Óðîê 31 | Cowl (VI) • Advanced polygonal modeling techniques. • Front cowl modeling. |
Óðîê 32 | Cowl (VII) • Advanced polygonal modeling techniques. • Modeling with splines. • "Surface" modifier |
Óðîê 33 | Cowl (VIII) • Advanced polygonal modeling techniques. |
Óðîê 34 | Cowl (IX) • Advanced polygonal modeling techniques. |
Óðîê 35 | Cowl (X) • Finishing the front cowl. |
Óðîê 36 | Accessories (I) • Lights modeling. • Control panel modeling. |
Óðîê 37 | Accessories (II) • Polygonal modeling: Back mirrors. • Finishing the 3D modeling. |
Óðîê 38 | EXTRA: Texturing Óðîê (I) |
Óðîê 39 | EXTRA: Texturing Óðîê (II) |
Rendering
Óðîê 1 - Global Vision
Óðîê 2 - Irradiancy maps and secondary lights
Óðîê 3 - Inside illumination and ambient
Óðîê 4 - System and Materials window
Óðîê 5 - More about reflexions/refractions
Óðîê 6 - Reflexions/refractions by default
Óðîê 7 - Raytrace maps
Óðîê 8 - Auto-illumination and Caustics. VRay shadows
Óðîê 9 - Radiosity
Óðîê 10 - HDRI
Ññûëêè:
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