Состоялся релиз Ca3D-Engine 8.09
Ca3D-Engine версии 8.09 уже доступен для скачивания (Demo версии для Windows и Linux). В Demo версию включены: live demo, Ca3DE World Editor (CaWE), инструменты для создания новых карт, образец C++ кода и образец скриптов игры DeathMatch.
Ca3D-Engine – современный 3D графический движок и набор инструментов для разработки игр.
Ca3D-Engine применим при разработке различных 3D приложений, включая игры, симуляции, тренинги и архитектуру.
Возможности
Ca3D-Engine: высококачественная real-time 3D графика, мощная и гибка система материалов, кросс-платформенная и кросс-компиляторная портативность, поддержка multi-player, физически корректное освещение (radiosity), динамическое пер-пиксельное освещение и тени, 3D звуковые эффекты, рендеринг больших ландшафтов, поддержка скриптов, есть возможность расширения функциональности C++ кодом и Lua скриптами, …
Новое в Ca3D-Engine 8.09
- Fixed the picking (left-click selection in the 3D views). The new solution is independent from the graphics driver now and works reliable everywhere.
- Material Browser dialog: Fixed improper input focus handling wrt. the Filter field.
- Material Browser dialog: Fixed mouse-wheel scrolling speed issue.
- List of entities is now properly lexicographically sorted with the "New Entity" tool.
- Map file names can now have spaces, as e.g. in "My Map.cmap" and "My Map.cw". Also fixed in core engine.
- Point lights (both dynamic as well as Radiosity/static) now have a proper default color.
- Menu item "Entity Inspector" (Alt+Enter) now preselects the proper tab (scene graph list, entity properties or primitive properties), according to the current selection.
- Fixed a bug with improperly exported point light source colors.
- Added new default textures (two grass, sand and rock) for new terrains!
- Changed menu item hotkey shortcut descriptions from CTRL-XY to more intuitive CTRL+XY.
- Added tooltips for the main tools toolbar.
- Saving a map now properly updated the MRU list of files.
- The Selection tool is now active per default.
- The Materials toolbar now has a proper default when starting up the editor.
- "Generate" button in Terrain Editor tool dialog doesn't crash anymore when no terrain is selected.
- Revised grid options and general default settings in "Configure CaWE" dialog.
- Terrain Editor tool makes selection of terrains easier now even in difficult cases.
- Fixed a long standing rendering bug in the 2D views!
- The materials toolbar now keeps a per-map(!) list of most recently used materials that is saved with the maps and is restored when a map is next loaded.
- Fixed the "Carve" tool (Menu item "Tools --> Carve (Shift+Ctrl+C)").
- Added early support for plants. This will be finished only for the next release though.
- Hit cycling is now also possible in the 2D views. That is, in both the 2D and 3D views if you want to select something "behind" what was selected by the first mouse click, just keep the button pressed - it will cycle through all possible selections at that point.
- CaLight is now not checked by default any more in the "Compile" menu. New users will get a full-bright, but much faster result than with CaLight enabled.
- Generally enhanced map compilation via the "Compile" menu. Especially error situations are handled better now.
- Terrains are now created per default with sky walls and ceiling, and a caulk floor. This helps new users.
- Added shell scripts for Linux demos that properly set the current working directory before launching the related executable.
- The Edit Surface Properties tool can now also pick up materials from terrains.
Ссылки:
Скачать Ca3D-Engine 8.09 для Windows и Linux платформы
Источник
Если желаете написать для сайта свою
статью или
урок (с вознаграждением!) — напишите нам на
web[ ]
firenet.ru
Мы также готовы рассмотреть все предложения по сотрудничеству и рекламе тематических сайтов на нашем проекте.
Пишите нам и мы обязательно ответим!