Программа проведения мастерклассов по 3Ds Max и Motionbuilder
Пон.,6 августа | Вт.,7 августа | Ср.,8 августа | |
9:00am to 10:30am | Advanced Animation Effects Using Simple but Effective Rigs Grayson Chalmers, Midway Studios Austin | 3ds Max Hair/Fur in Commercial ProductionJoe Gunn | Satisficing: 3ds Max 9 for Single-Person and Very Small Businesses John Shulters, Ascension Studios |
11:00am to 12:30pm | High Dynamic Range Imaging (HDRI) in an Autodesk 3ds Max Pipeline Gary M. Davis, visualZ, LLC | The Quest for the Make Art Button Bobo, Frantic Films | The Emergence of the "Architectural Film", Using 3ds Max in Architectural Animation Nils Norgren, Neoscape |
1:30pm to 3:00pm | Achieve Believable Lip Synchronization in 3ds Max Laurent M. Abecassis | Creating High-End Customizable In-Game Assets Alexandre Amancio, Ubisoft | 3ds Max Automotive Tips and Tricks Damian M. Fulmer, Armstrong White |
3:30pm to 5:00pm | Python Scripting for MotionBuilder Artists Jason Parks, Sony Computer Entertainment America | The Character Animator Toolkit for Motion Builder Brad Clark, Animation Farm & Chad Moore, Sony Computer Entertainment America | Architectural and Industrial Visualization with mental ray and 3ds Max Jeff Patton |
5:30pm to 7:00pm | Film Visual Effects 3ds Max Allan McKay, VFX | TBD | Exploiting Proceduralism in 3ds Max Brandon Davis |
Программа проведения мастерклассов по Maya
Пон.,6 августа | Вт.,7 августа | Ср.,8 августа | |
9:00am to 10:30am | MAYA GRINDHOUSE: Planet Nucleus & Render Proof I Paolo Berto &Sergey Tsypstyn | Quadruped Animation Friendly Rigging I Javier Solsona, Propaganda Games | Destruction and Debris, Getting the Most Out of Dynamics Todd Widup, Framestore CFC |
11:00am to 12:30pm | MAYA GRINDHOUSE: Planet Nucleus & Render Proof II Paolo Berto &Sergey Tsypstyn | Quadruped Animation Friendly Rigging II Javier Solsona, Propaganda Games | Advanced Character Rigging: Creating Dynamic Characters With Muscles, Tendons & More TJ Galda, Technicolor Creative Services |
1:30pm to 3:00pm | Rendering with mental ray: Using the New mia_Material Shader Laura Scholl, mental images Inc. | Quadruped Animation Friendly Rigging III Javier Solsona, Propaganda Games | Beyond What the Maya Camera Shows Jayme Wilkinson, Blue Sky Studio |
3:30pm to 5:00pm | Producing Pre-Render/ In-Game Shared Character Asset I Shinichiro Hara and Huy Dinh, EA Games | Ask the Pros Marc-Andre Guindon, NeoReel | Visualizing the Future Jayme Wilkinson, Blue Sky Studio |
5:30pm to 7:00pm | Producing Pre-Render/ In-Game Shared Character Asset II Shinichiro Hara and Huy Dinh, EA Games | Platinum/Subscription Members Only MasterClass Making a 3D Short Andy Murdock, Lots of Robots | BONUS: Maya Techniques in Biomedical Animation Eddy Xuan, University of Toronto |
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